(Image from Obduction Kickstarter Site: http://www.kickstarter.com/projects/cyaninc/obduction)
One afternoon, when I was thirteen years old, I walked into my brother’s room, looked past his shoulder to the television set, and discovered destiny.
Before us rose towering trees, below wound wooden walkways, and all around, the deep pale mists waited. As we ventured forth, we discovered pieces of a puzzle and threads of a story, that clicked together like notches on a gear. It was a game, I realized. A game! I was spellbound… I was confounded! Certainly this was not the work of mere people, but magicians!
And yet, when I realized worlds so haunting, strange and beautiful – could be built, I wanted to build them too. I wanted to be a maker of worlds. I knew the journey was destined to be long and full of challenges, but I had to know what could be known, and understand what could be understood. This journey lead me through many disciplines, endeavors, and adventures, including studies in digital art and game development. Along the way, I’ve been inspired and re-inspired by each ensuing chapter of the Myst story, from the magical puzzles and plots of Riven to the mysteries of Uru. Each new Age (or world) fills my heart with hope. Perhaps somewhere in this strange universe, there is a place for me, too. Or perhaps, like Atrus, I will find a way to build a place for myself, everywhere I go.
To anyone who might stumble upon this blog post, please consider supporting the newest Cyan Kickstarter project, Obduction! (http://www.kickstarter.com/projects/cyaninc/obduction)
“Obduction is an all-new, real-time, first-person adventure that harkens back to the spirit of Cyan’s earlier games Myst and Riven. Obduction resurrects that incredible feeling of suddenly finding yourself in the middle of a new world to explore, discover, solve, and become part of.” (from website)
The Kickstarter has one week left - lets get this incredible endeavor funded!